TouchArcade's Patreon

“…the App Store of 2015 is a very different place. Free to play games have almost entirely taken over, and the hyper-metrics-driven business models of giant free to play developers has given rise to a new form of analytics-driven marketing known as user acquisition. Instead of buying banner ads on sites like TouchArcade to reach consumers, marketing a new free to play iOS game involves funneling often hundreds of thousands of dollars (or more) in to companies whose sole purpose is to run elaborate in-app promotion networks to get people to download a new free to play game. In the face of this new style of game marketing, traditional advertising revenue has all but completely dried up, and TouchArcade is dying.”