Born in England, raised in the USA, living in Portland, Oregon.
For better or worse, I love to experiment with tech of all kinds. I still have a great fondness for the computers of my youth, especially the Apple ][ series, Commodore Amiga, classic Mac, and Apple Newton. I have a lot of opinions about modern computing, and many of them are not favorable.
In 1996-1997, I co-founded Panic Inc. with Cabel Sasser. For more than 20 years, we've been making great software for Macs (Transmit, Audion, Coda, Unison, CandyBar, and more), eventually branching out to include iPhone/iPad apps (Prompt, Coda and Transmit for iOS).
We're now exploring the world of video game publishing (Firewatch by Campo Santo, Untitled Goose Game by House House) and our first hardware project: the Playdate handheld video game console.
In the beginning, I was the sole programmer at Panic. As my job has become more managerial over the years, I don't touch code as much during the workday. Don't worry, we have programmers who are much better than me now.
I still enjoy coding silly things (cloud-to-butt, shutup.css), as well as small apps recreationally for extra lunch money (Spect for macOS). I'd really like to start getting more involved with game jams, and am getting better at Unity.
I can sometimes be found on Twitter as @stevenf and GitHub as @panicsteve. I also enjoy digital painting and can be found on DeviantArt (for lack of a better site) as stevenf.
Last update: July 1, email@example.com